After coming off Dawn of War: Soulstorm, my first industry gig, and the closure of Iron Lore Entertainment, I was in an odd place. I had learned a huge deal in my first title, and I wanted to continue honing my sound design chops while I interviewed for my next gig. One of the ex-Iron Lore guys mentioned he had some friends trying to do an indie project and needed some sound work. I jumped at the chance, and while I was still very green and did not have adequate tools at home, I still made a bunch of sounds and a bit of music for the game. It was an honor to have worked for such a great little game, and the in-between experience they gave me was invaluable.